Worthwhile to produce and then use these guns with all these drawbacks showsĭespite the size of these guns, they can hide in woodland. Watering, even before the gun crews were considered. More draught animals) - and then all of these would need feeding and Armies: Ottoman Empire, Marat Confederation. They are filling the gap between 12-lber and 24-Iber cannons. The price shouldnt be a problem form you, especially when you are going to have some good artillery units in your army. They have a ACW mod for napoleon but it doesn’t have a campaign mode and all the units look the same. Description: they are very similar to 12-lber Foot Artillery (they have more firepower). Smaller artillery produced substantial trains ofĭraught animals, additional carts for powder, spares and shots, (all with Agree, the campaign mode is a mess after a few hours of play.
Secondly, there was the difficulty of moving these Of gunpowder charge involved in firing these guns meant that any flaw wouldīe fatal to the gunners.
Historically, guns this size were difficult to cast without flaws the size Indeed, in Indian service they are often towed byĮlephants rather than a team of smaller draught oxen!
These enormous guns require large-scale support to That canister shot can beĪdded on top of such a ball is merely piling on the misery for the The impact of such a shot crushes anyone unlucky enough to be caught,Īnd does terrible damage to any structure hit. Size and weight make them almost immoble once emplaced.Īs the name suggests, these huge guns fire cannon balls in excess of 60 These enormous cannons can pound enemies to pieces in very short order. The 64-lber Great Gun is a type of cannon artillery in Empire: Total War. I got inspired to make this mod after visiting Fort Nelson, Royal Armouries in September 2016, which boasts many interesting guns and artillery pieces from the ETW timeframe.
You can use these mods together with Empire Total Factions and the Additional Units Mod (which are good mods).Military Engineer School in any region controlled by a Middle Eastern/Indian faction The purpose of this mod is to give a more realistic and historical experience regarding land artillery warfare in the Empire Total War game that is not offered by the vanilla game. If you use the combined battle and campaign AI mod, I suggest using this version (to reduce the risk of the Ottoman turn bug):
You may want to try Bran Mac Born's Battle AI: or his combined battle AI and campaign AI mod. (Modders can't edit the AI itself but can indirectly affect the choices the AI makes). If you find battles less challenging than they should be, because the AI deploys cannon in fixed positions with a limited arc of fire (so you can simply move your whole army out of their arc of fire, making the enemy artillery useless) you could use Removed Gabionades: (2015)&p=14561461&viewfull=1#post14561461Īnother way to make battles more challenging is to use an AI mod. If you get lag during sieges, one solution is Shokh Hates Sieges (this won't remove the few forts which exist at the game start it prevents all factions from fortifying cities): !-(A-next-level-no-fortification-mod)&p=14375006&viewfull=1#post14375006